Ok just throwing this out there. After the recent base rape at the Berenzino church structure (sympathies Reverend) I was wondering about a mod to reduce this cheap form of acquiring base materials in particular nails which have higher value than Margot Robbies thong at a Margot stalker convention.
Destroying bases is far to easy and soul destroying for the honest server members who have invested a huge amount of real life time in their individual building projects.
Improved persistence has been a god send for avid builders and factions favouring a permanent base but the Spectre if base rape has disheartened more than one faction I'm sure and has diminished the fun for many village players.
What about bases that can only be dismantled by the builder? This may cause issues with the central loot economy but surely increased nail number caps might help.
Another idea is a vulnerability timer where bases can only be dismantled at times decided by the faction or builder but have a set time frame and frequency such as 3 hours for 3 times a week. Vulnerability times will be known to all on the server maybe by examining the base in question. This sets up great fire fights as defenders and attackers meet at the same time and allow for organised defensive actions. I know this moves slightly away from realism but might provide amazing content. As it stands one guy rocks up with a hatchet at 7am and destroys something in minutes that took your faction days of real life time to build.
I know mods affected server numbers recently but if a guide can help commited village server players and new folk alike then maybe big losses of server numbers could be reduced.
So what do you think? By all means add your own solutions to BASE RAPE in the comments below.
Just Jack CSF